The kid inside that is entertained and amused with simply insane and absurd actions that certain games can provide was still there and he never left. But that didn't stop me from falling in love with Postal 2. I was already familiar with the critically acclaimed Grand Theft Auto 3, Halo: Combat Evolved, Max Payne, Age of Empires, Call of Duty, Mu Online, Unreal Tournament and Neverwinter Nights, all games praised for either innovative and tight gameplay, great storytelling and writing, or both. Back then, I think it was around 2004, I was already familiar with what we today consider great games. The very first game I played when I stepped into a "net/gaming cafe" for my first time, was Postal 2. I don't see why that should mean that the lesser games should be considered bad abominations. Yes I appreciate a good story, yes I appreciate tight responsive controls, cutting edge graphics and groundbreaking innovation in the various aspects of video games, and yes I welcome non-jank in a game. As Sam Lake puts it, "When you give controls to a player, crazy things happen." That's what video games have always been about for me. Programs on consoles and computers that didn't have to provide anything more than gameplay to be given a chance. I remember when video games were actually games to be played for people. ![]() The idea of having a virtual arena or city or section of space where you can move, jump, float, crawl, drive vehicles, shoot guns, interact with the virtual people and machines and animals and beasts and ghosts within these game worlds, was fascinating. ![]() I remember a world where people played games because they were interactive and crazy. As a Postal 2 sequel? Top 10 candidate.įebru13 Comments Sometimes I really wonder where it went wrong for us video game players (let's just say gamers, dammit).
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